Saturday, January 13, 2007
Rich Media Publishing
Web-based 3D experiences
Rich Media Publishing presents a significant growth opportunity for EON. Advances in hardware and 3D software like EON’s will let end-users experience 3D visualizations across a scope that was impossible in the past due to constraints in technology. 3D visualization will serve as a foundation for advances in e-commerce displays, as websites will be able to overcome the distinct advantage that “brick-and-mortar” stores have by providing visual and auditory sensory feedback that is comparable to reality, and, on a long-term horizon, touch and smell. As examples, photorealistic 3D catalogues and dynamic 3D interfaces will let consumers customize clothes to body types, choose parts and accessories for cars, and visualize finished products while they are still on the drawing board. 3D visualization on the web is growing rapidly - EON’s own plug-in has been downloaded over 36 million times since being released in 2001.
Publishing Tools and Object Repositories
Beyond the Internet, 3D imagery will be able to be integrated into other media like PowerPoint and Multimedia presentations. EON’s latest product, Dali, will utilize the integration of 3D with the web to provide users with an intuitive interface that supports drag and drop functionality for 3D viewing, exploration, 3D materials, 3D object and environment libraries, 3d sound, configuration and interaction, and animation capabilities. Along these lines, the web will offer enormous possibilities for the use of emerging visual search technologies to access and develop 3D object repositories that can be used by developers to create rich media content. Matthew Brennesholtz of Insight Media (2006) notes that much of the source material for content that is displayed in 2D today actually exists in 3D, but due to display limitations is not taken advantage of (most computer games and graphics, for example, exist in 3D).
Experience Discovery Centers (EDC) and Edutainment Solutions
As an extension of location-based display solutions (for example, kiosks at trade shows, or rides at amusement parks), the market for more advanced, immersive 3D experiences in education and discovery will grow. EDC requires the integration of hardware, software and services to create next-generation 3D environments that will enhance learning and entertainment experiences. The Company’s existing experience in executing large-scale integration projects put it at the forefront of the EDC market. EON software and holographic and large immersive displays will let participants visit different places, times, and people while interacting with their 3D environment in real time.
EON will be launching a 100,000 Square feet EDC (expected order value approx 10 MUSD EON order value) which will become the main attraction of a 400 million dollar development in Arizona.
Web-based 3D experiences
Rich Media Publishing presents a significant growth opportunity for EON. Advances in hardware and 3D software like EON’s will let end-users experience 3D visualizations across a scope that was impossible in the past due to constraints in technology. 3D visualization will serve as a foundation for advances in e-commerce displays, as websites will be able to overcome the distinct advantage that “brick-and-mortar” stores have by providing visual and auditory sensory feedback that is comparable to reality, and, on a long-term horizon, touch and smell. As examples, photorealistic 3D catalogues and dynamic 3D interfaces will let consumers customize clothes to body types, choose parts and accessories for cars, and visualize finished products while they are still on the drawing board. 3D visualization on the web is growing rapidly - EON’s own plug-in has been downloaded over 36 million times since being released in 2001.
Publishing Tools and Object Repositories
Beyond the Internet, 3D imagery will be able to be integrated into other media like PowerPoint and Multimedia presentations. EON’s latest product, Dali, will utilize the integration of 3D with the web to provide users with an intuitive interface that supports drag and drop functionality for 3D viewing, exploration, 3D materials, 3D object and environment libraries, 3d sound, configuration and interaction, and animation capabilities. Along these lines, the web will offer enormous possibilities for the use of emerging visual search technologies to access and develop 3D object repositories that can be used by developers to create rich media content. Matthew Brennesholtz of Insight Media (2006) notes that much of the source material for content that is displayed in 2D today actually exists in 3D, but due to display limitations is not taken advantage of (most computer games and graphics, for example, exist in 3D).
Experience Discovery Centers (EDC) and Edutainment Solutions
As an extension of location-based display solutions (for example, kiosks at trade shows, or rides at amusement parks), the market for more advanced, immersive 3D experiences in education and discovery will grow. EDC requires the integration of hardware, software and services to create next-generation 3D environments that will enhance learning and entertainment experiences. The Company’s existing experience in executing large-scale integration projects put it at the forefront of the EDC market. EON software and holographic and large immersive displays will let participants visit different places, times, and people while interacting with their 3D environment in real time.
EON will be launching a 100,000 Square feet EDC (expected order value approx 10 MUSD EON order value) which will become the main attraction of a 400 million dollar development in Arizona.